Boss info[]

The first text, «HELLO», is made of magic balls that deal 20 damage per hit.

The second text, «I’M GLAD YOU MADE IT THIS FAR», deals 32 damage per magic ball.

The third text, «<3», deals 9,999,999,999,999 damage per magic ball.

The Developer has 1,000,000,000 HP, but takes 60,000-70,000 (random) times base damage.

If the player uses black magic, Black Hole, or Erase Magic, a black hole will be formed at the player’s location, dealing 5000 damage per hit. Teleport can dodge the Black Hole, but spell cooldown prevents Teleport from being used right after another spell, so it can only be used after your own Black Hole. The Developer’s Black Hole will damage himself.

The Developer drops 6,000,000 candies upon defeat, and logs the message, «You managed to beat me. Congratulations :)».

When he dies, he drops the The Y stone.


The player starts off with the Candy counter and the classic button «Eat all the Candies» with the keyboard shortcut of «E». After the player accumulates 10 or more candies, the button «Throw 10 candies on the ground» will appear, with the shortcut «T». Fun Fact: you create a small story by throwing candies on the ground and after throwing 1630 candies, you earn a chocolate bar.

Once you earn 30 candies, a new button appears stating «Request a new feature to the developer (30 candies).» Once the player clicks the button, a status bar is unlocked above, and the button is replaced with «Request another one (5 candies).» You gain a CFG section on the right, and the button is replaced with «Request once again (5 candies).» This gives you a SAVE section towards the right andthe button becomes «Request for something more exciting (5 candies).» Once pressed, you receive a health bar with 100 health. Finally, a button appears saying «Final request! This one has to be worth the candies. (10 candies)» you receive a map tab in the status bar.

The Desert

Another dungeon, of sorts. The Desert is as straightforward as the Cellar, though you’re facing some stronger enemies. Buy an Iron Axe for 400 candies and you’ll clear The Desert when you’re at full health. Beating The Desert will unlock The Lollipop Farm, as well as the Time Ring and Leather Gloves back at the Shop. Buy both when you accumulate enough candy. Beating The Desert also unlocks The Bridge to the southwest, the Wishing Well to the west, and The Cave Entrance to the far west. We’ll get to those in a bit.

While running this quest you’ll probably notice Desert Birds flitting overhead. If you have an attack that can hit things in the air (I used the random fireballs from the Red Enchanted Gloves) you can kill these things and gain a Desert Bird Feather.

«Throw 10 Candies on the Ground»

This is an innocuous enough option, but in this game, it serves a purpose. Constantly hurl candies onto the floor and you’ll send a smiley on a long, circuitous journey. Keep doing it and you’ll eventually earn a chocolate bar. Eventually, your little guy will discover a cornucopia of candy; but you won’t get much more out of him past that, so don’t bother. (And don’t do it right at the beginning.)

Wait long enough and you’ll unlock the following options:

  • Request a new feature from the developer (30 C) — Unlocks Status Bar
  • Request another one (5 C) — Unlocks Configuration Tab
  • Request once again (5 C) — Unlocks Saving
  • Request for something more exciting (5 C) — Unlocks your health bar
  • Final request! (10 C) — Unlocks the Map

Post-Game Content

After opening the Candy Box, you’ll unlock a few new menu items.

  • Inside Your Box!: See for yourself.
  • The Computer: Allows you to enter a variety of commands to see what will happen. Here’s a full list of things you can enter. Most of the commands give you simple, silly responses.
  • The Arena: This section contains a few custom areas created by outside programmers. Not many as of this writing, but that’s sure to change with time. You can also use this page to access Candy Box 2’s Hard Mode. I assume you can play it before beating the game, but I recommend you try the normal game first.

And, uh, that’s pretty much it. Huzzah! All that’s left . . .

It’s time to get cooking.

Lollipop Farm

Anyone who played the original Candy Box will remember the Lollipop Farm fondly. Take all those lollipops you found in The Village and plant them. After a long wait, you’ll get another lollipop. Plant that as well. With each lollipop you plant, you’ll increase the rate at which they grow, to the point where they will be appearing in your inventory by the hundreds every second. Do this early and you’ll make the late game a great deal easier, as lots of people love them their lollipops. The field itself maxes out at 100 lollipops a second.

Once you reach 10,000 lollipops you can build a Mill. You can thereafter feed the Mill with lollipops and increase your candy production, which I highly recommend doing as early as possible.

Reach 100,000 lollipops and you can dig a Pond. You can then use candies to purchase Lolligators for the Pond. Lolligators allow you to convert candies to lollipops; the more Lolligators you have, the faster the conversion rate.

Sorceress’ Hut

Past The Bridge is this quaint little hut. Inside is a witch who will sell you a variety of magical items. Scan her shelves to find a Grimoire and an Advanced Grimoire on the top two shelves. You can buy these for 5,000 and 20,000 lollipops, respectively; they’ll allow you to cast spells in battle. On the bottom shelf is a lollipop.

The last thing of note here is the Cauldron. Buy it for a whopping 100,000 lollipops and you can use it to brew a variety of helpful potions. Not only is this highly recommended, but it is also, at times, pretty much a necessity. The details for brewing are listed at the end of this walkthrough.

What to do

The player cannot use the Javascript/Developer’s Console like they could in Candy Box. Instead, they can use the save tab. For example, click the «Get the current game as text» option at the Save tab. You should notice a lot of «true»s and «false»s. These basically mean whether or not you have done something. Take the part «bool gridItemPossessedMainMap=false» as an example. If you’ve just started the game and haven’t even defeated the Rats in the cellar, you will, of course, not have the world map. However, change «false» to «true». Then, copy the code, and paste it into the «Load» box. Click load, and you’ll notice you can view the world map despite not defeating the rats. This is because, by change «false» to «true», you told the game you possess the world map, and it behaves as such.


Additionally, you can change items. Say, for example, you want a better weapon, better armor, etc. Determine the weapon/armor you want, then locate the line of code it is in after clicking «Get the current game as text» by pressing Ctrl + F to bring up a search bar for the page. For simplicity, you should have at least bought the Wooden sword. So, if you want the monkey wizard staff, find the «eqItemWeaponEnchantedMonkeyWizardStaff» code, and change «=false» to «=true.» Then, simply copy all of the code in the box, and paste it into the Load box and click «Load.» You can then go the Inventory tab and equip your new weapon!

Armors work the same way. If you want the Knight body armour, locate the «bool eqItemBodyArmoursKnightBodyArmour» code (via the search bar brought up with Ctrl + F) and change «=false» to «=true», then copy and paste all the code in the box into Load box. The armor can now be equipped from the Inventory tab.


To restock some of the materials in the game (candies, lollipops, chocolate bars, and pains au chocolat), simply overwrite some of the data in the «current game as text,» and enjoy!

For candies, you’ll just need to change up some numbers. Let’s say you’re in a lazy mood today, and want a lot of candies. Click «Get the current game as text», and locate the line «number gameCandiesCurrent=X». Just change the number of the code line to however many you want (if you want 9,999 candies, change all three numbers to 9999; no commas).

Lollipops and chocolate bars are basically the same thing. Locate the lines «number gameLollipopsCurrent=X» and «number gameChocolateBarsCurrent=X» (they’re right after the candies bit). Like with candies, just change the numbers already there to whatever amounts you want. Pains au chocolat work the same way; simply overwrite the data already there to whatever you wish to have.

Bug Levels

Bug Level 1 — 1 mlp

You are awarded 1-3 chocolate bars. This bug has a chance of failing as well.


  • (25% chance) «You found 1 chocolate bar !!»
  • (25% chance) «You found 2 chocolate bars !!! \o/»
  • (25% chance) «You found 3 chocolate bars !!!!! \o/ \o/ \o/ \o/»
  • (25% chance) «There’s a bug with the bug, it didn’t worked :/»

Bug Level 2 — 10 mlp

This bug can increase the production limit of your lollipop farm:

  • (33% chance) Raises the limit to 10,000 lollipops per second. This requires having approximately 1,729,000 (1,728,123) lollipops planted. This only lasts until you next load your game.
    • However, if you activate the bug again, you do not need to replant the lollipops.
    • Furthermore, using this bug multiple times does not increase the production limit of your lollipop farm past 10,000 lollipops per second.
  • (33% chance) You meet a shoemaker, journalist, translator, student, writer, vet, farmer, fireman, butcher, reporter, monk, priest, architect, or electrician who will give you a random amount of candy from 2 to 50,000,002 (50 million and 2).
  • (33% chance) You pick up all your candies from the floor.


  • «The production limit of your lollipop farm has increased ! (*)»
  • «You picked up all candies you have thrown on the floor. (0)»
  • «You met a translator. He gave you 38197452 candies !»

Bug Level 3 — 100 mlp

  • (33% chance) You gain a Sword of Liflamesummoning (50% chance) or nothing (50%) chance). If you already own either a Sword of Liflamesummoning or Sword of Randomness, nothing happens.
  • (33% chance) The number of candies owned is multiplied by 3.
  • (33% chance) If you own an enchanted sword (any sword with a level), it may either lose 3 levels (14.2% chance) or gain 1 level (85.7% chance). If you don’t own an enchanted sword, nothing happens.


  • «Your candies were multiplied by 3 !»
  • «The level of your sword increased by 1 !»
  • «You found a new sword : the Sword of Liflamesummoning !»
  • «Your sword lost 3 levels.»
  • «There’s a bug with the bug, it didn’t work :/»

Bug Level 4 — 1 blp

No result occurs from bug level 4, as it is classified as illegitimate.


«Fake bug ! I guess you’ll need 10000 mpl :)»

Bug Level 5 — 10 blp

  • (50% chance) Everyone in the quests becomes a pony, albeit ponies with the same life, damage, weapon, and behaviours. If «ponyTime» is in effect, nothing happens. This effect only lasts until you next load the game.
  • (50% chance) You gain a Sword of Randomness. If you already own a Sword of Randomness, nothing happens.

If both the sword and the pony effect are active, this bug will always say that it didn’t work.


  • «It’s pony time !! Everyone is a pony now ! (*)»
  • «You found a new sword : the Sword of Randomness !»
  • «There’s a bug with the bug, it didn’t work :/»

Bug Level 6 — 100 blp

No result occurs from bug level 6. The information within is displayed automatically when you reach the lollipop threshold.

«No level 6 bug, sorry 🙁 (maybe level 7 ?)»

Bug Level 7 — 1 tlp

No result occurs from bug level 7. The information within is displayed automatically when you reach the lollipop threshold.

«Crap, no level 7 bug either :s Don’t give up !»

Bug Level 8 — 10 tlp

No result or message occurs from bug level 8. The information within is displayed automatically when you reach the lollipop threshold. With the passing of the threshold the and options are unlocked.

«Welcome to the bug factory !

You now have access to the entire computer, and you can therefore create your own bugs.»

The Forest

BIG difficulty jump here. You’re facing a combination of strong wolves, ranged tree spirits, and irritating mosquitoes. To get through with relative ease you’ll need several magical items. Use the Magical Sponge to shrink below the shots of the tree spirits, then equip the Octopus King Crown with Jaspers and the Monkey Wizard Staff (Enchanted). The shots you fire off constantly should slaughter virtually everything in your way, as well as keep those stupid mosquitoes from annoying you too much. Beating The Forest will unlock the Castle Entrance and The Hole, just east of the Castle.

Care for a ton of candy? Equip the Boots of Introspection and Jump your way to the far end of the screen. If you sit at the spawn point with these items equipped you’ll constantly slaughter enemies without being touched yourself. Leave this for a while, and, yeah. Candyyyyy!



To give yourself free candies, enter this code into the console box, replacing ‘x’ with how many candies you want:



Or, if you prefer earning your candies, enter this coding into the box, replacing ‘x’ with how many candies you want per second:

candies.candiesPerSecond = x;


By increasing your candies amount, you can then eat them to get an insanely high amount of health. However, this can be a problem for the quest level Yourself, as your enemy has the same amount of health as you. Thus, it can take a very, very long time to win the level. Read on for how to reset your health.

To reset (or increase) the amount of candy you have eaten (and thus your health), enter this code into the console box (replace x with whatever number you want if you want to increase your health instead):



This coding can also be used to make yourself truly invincible. It appears to be the only way to legitimately take on the Developer, as normally the player has to kill him by clicking a random key. To make yourself invincible, simply enter a negative number for how many candies you have eaten, which will change your health to NaN/NaN:


However: It will be impossible you defeat «Yourself» after using this. If you find yourself fighting yourself with infinite health, use an Escape Potion to leave the quest, and then use the above coding, except with 0 as the value (instead of a negative number) to reset your health.

Hard mode: As health in hard mode is unaffected by the number of candies eaten, this alternate method may be used.

quest.beginInvulnerability =
    this.invulnerability = true;
    this.invulnerabilityCountdown = 999999;
    this.things.text = "GOD";

The above code will set the Invulnerability potion effect to last 999999 ticks or approximately 92 hours, essentially making the player invincible for the entire quest.


You can also change how many candies you have thrown on the ground. As throwing candies on the ground normally doesn’t accomplish anything, neither does this. To do it, enter this code in the console box, replacing ‘x’ with how many candies you want thrown on the ground:


New Features

  • New quests, weapons, choices, NPCs, spells, resources… basically new everything (and a longer lifetime, too!)
  • New weapon types : there will be more than swords!
  • The ascii art is completely new and was designed specially for Candy Box 2
  • Keyboard shortcuts to access the different tabs and to do actions in quests
  • A lot of surprises
  • The ascii art will be placed under the CC BY-ND 3.0 license, which means you’ll be able to use the art in your own projects if you want to (without paying anything).
  • The game code will be placed under the free software license GPLv3, which means you will be able to change the software to suit your needs, share the software, and share the changes you make.
  • Both local and online saving will be possible, to allow offline playing.
  • The game will be compatible with low resolutions and I’ll try to make it compatible with smartphones and tablets as much as possible, but keep in mind it will always be better to play on a computer (if you want to be fast in quests, you’ll need keyboard shortcuts)
  • New ASCII art
  • More quests & weapons
  • More Easter Eggs
  • Auto-save feature (automatic game save every 10 minutes)
  • Keyboard shortcuts
  • A downloadable, offline version where internet connection is not required
  • An authentication system (likely including accounts, i.e. user/password)
  • Both global and personal statistics
  • Compatibility with smartphones
  • «squirrels !!»
  • The play will have more choices in gameplay, «a bit like in a RPG»
  • Code will be cleaner
  • The python server will be a public repository
  • The javascript client will be on a public repository
  • The server and the client WILL be free software
  • Multiplayer arena battles.

How to get there

If it works, the console will appear at the bottom of your screen. Click to enlarge.

To get to the console, simply follow these keyboard directions, based on which browser you use:

  • Chrome: Press Ctrl. + Shift + JOr: Crtl. + Shift + IOr: F12
  • Safari: Press Ctrl. + Alt + C                                         or Command + Option + C
  • Internet Explorer 9: Press F12, then click the ‘Console’ tab
  • Firefox: Press Ctrl. + Shift + KOr (if Firebug is installed): Press F12, then click the ‘Console’ tab
  • Opera Press Ctrl. + Shift + I
What you can do

An impressive array of things can be changed to the player’s liking. This is useful for if the player wants to beat the game quicker, or just play around.

Wishing Well

The Wishing Well is a fun little feature in Candy Box 2. Toss a candy in it and you’ll instantly heal your wounds, which is much better than waiting for them to heal on their own. Each time you use this feature the number of candies needed to heal you jumps up, though, so don’t waste this insta-healing frivolously.

You can also toss a lollipop in the well. The well will then convert your lollipop into a candy. Each time you do this you’ll gain the option to toss in more lollipops at a higher price; you’ll get half as many candies as the number of lollipops you toss in. Not bad.

You can throw chocolate bars in the well. These allow you to upgrade your items into magical items. These gloves have different properties.

  • Gloves change into Pink or Red Enchanted Gloves. Pink Enchanted Gloves do will restore your health constantly when worn; Red Enchanted Gloves will randomly launch fireballs at opponents while you’re on quests.
  • The Octopus King Crown changes into the Octopus King Crown with Jaspers or the Octopus King Crown with Obsidian. Jaspers launch large fireballs randomly from you; Obsidian will summon an Octopus King to help you out occasionally. Both are pretty groovy.
  • The Monkey Wizard Staff changes into the Monkey Wizard Staff (Enchanted). This version will fire spells off with greater frequency.
  • The Tribal Spear changes into the Summoning Tribal Spear. It will summon tribal warriors to help you in your travels.
  • Knight Body Armor turns into Enchanted Knight Body Armor. Your resistance increases considerably, but your attack damage is cut in half. Hm.
  • The Giant Spoon upgrades to the Giant Spoon of Doom. It hits very hard but does so at an incredibly reduced rate of fire.

Last, you can heave Pain Au Chocolats into the well. Doing so will grant you a boost to your Power, Magic, or Health. All three are cumulative and well worth the loss of a chocolate.


Helper on September 12, 2018:

You can also buy the sorceress hat for 1 billion lollipops!

MagnaSHAKE on April 28, 2018:

At the Berserk Potion it says »Bour the brew into bottles» and at the Anti-Gravity Potion it says »Pout the brew into bottles»

brianna on February 24, 2018:

took me around 30 minutes to beat giant teapot using red enchanted glove scythe knight body armor merchants hat and boots of introspection I used 2 pains au chocolat to improve spell &potion countdowns and a black hole have xinopheridom claw and all the colored fins

brianna on February 24, 2018:

instead of fighting the knights on castle gate used rocket boots flew over them. I solved the puzzle myself it’s pretty simple just use trial and error then you get to a point where u don’t have to reset after a wrong move.

wootwoot on July 19, 2017:

you must wear a non enchanted octopus king crown

userofcandybox on June 02, 2017:

how do I win the battle with the x potion? I keep dying even with the octopus crown and health potions. Any advice?

Sabian on April 14, 2017:

When I fight myself thru the x potion, I can’t gte the boots of introspection because I die. How do i solve this problem?

People on March 16, 2017:

Hey , umm how do you go into places, like the shop or the forge, on this game ? I just started playing it and can’t figure it out.

Kevin on November 25, 2016:

The hole is easy, All you need is the pogo, feather and teleportation spell, use the teleportation when you cant get out of certain situations.

Whathashappenedtomylife on January 18, 2014:

I personally found the Black Demon spell to be more useful against the giant teapot than the Fireball spell. Just make sure you won’t die from the wave of demons when they pass by.

someguy on December 27, 2013:

they are always there

pk7 on December 22, 2013:

Unfortunately I’ve bought the advanced grimoire first. Now I have both, but how can I switch between them? I’d like to make the teleport spell (beginners grimoire).

ShadowCreations on December 07, 2013:

the strange stones are a map. Can you solve it? xD (SPOILER: It stands for a treasure map, under one of the trees close to the village

Cleverbot on December 02, 2013:

In the cave, what do the strange stones do?

Shiki on November 18, 2013:

The witches hat boosts your potion and spell power

Tine on November 16, 2013:

What does the hat of the witch?

You can buy her hat for 1 000 000 000.

leeker on November 16, 2013:

it took me more than 4 hours to destroy the giant teapot

Yupei on November 15, 2013:

Leather boots do not upgrade to anything. The arcade games give huge payout if you get to a certain score threshold. Fireball gloves make short work of the ogre. Turtle potion is recommended to bet octopus. Use antigravity potion to get over spike in hole. Use tribal spear instead of octopus crown to get rocket boots-it’s much easier using the warriors because they run straight, octopus can spawn moving either way. Rocket boots are unnecessary against the ceiling spider. Unequip everything and just walk over the eggs, the spider does not aggro if you walk on them.

Don’t bother getting the mill or alligators. They’re a waste of resources.

Source: I wrote the first speedrun guide, and had a conversation with the developer, mainly about arcade strategies.

Yupei on November 15, 2013:

Shell powder is not obtained by killing a shark. Keep your eyes on the sea floor and you’ll run across a «shell» like hung made up of asterisks.

BEEZKNEEZ on November 11, 2013:

Thanks for the candy box walk through. This was very useful.

The Hole

Faaaaalling! The Hole is a weird area that’s filled with spikes. Touch the spikes and you take a ton of damage. Avoid the spikes. Otherwise, your primary problem here is the tribal warriors within; they’re pretty strong at this point, and random magic shots are probably your best bet for taking them down unscathed. (On the plus side, you can get a Tribal Spear for killing a warrior.) Also here are several chests with nifty items inside; it pays to know that you can jump with the J key while trying to get at these items. Much easier than trying to click the button with your mouse.

  • Below the first two spiked floors is a small ledge with a chest. Despite how it looks, you can jump to this normally. In the chest is a Heart Pendant. It increases your HP count.
  • Fall down the right side of the map. There’s a spiked pit below you with a hole in the middle. Squeeze and fall through this hole to reach a chest containing a Black Magic Grimoire. This Grimoire teaches you two powerful spells.
  • Fall down the left side of the map and climb the hill after you first land. Past several sections of spikes is a chest containing a Desert Fortress Key which will open the fortress in the desert. (Duh.) You need a lot of health to bypass these spikes without dying.
  • At the very bottom is a chest guarded by four warriors. Kill them all to get three bars of chocolate.

Got them all? The only way to leave with the items in hand is to fall down the pit on the right side. Don’t leave without doing this or you’ll have to go through this area again.

The Cave Entrance

The Cave Entrance is a little strange. It’s basically a random area where you’ll come across strong enemies and the occasional item, such as a chocolate bar. If you don’t feel like troubling with this place, go straight ahead until you leave the Cave. By going through you’ll unlock The Forest, to the northeast, and The Pier, to the north.

Ultimately, though, you’ll want to return here to fight the enemies and explore.

  • Octopus King — A very straightforward battle. Use Health Potions to chew your way through the thing. The Octopus King is strong, but with Armor, you shouldn’t have too much trouble killing it. You’ll win the Octopus King Crown for killing its bearer. You’ll also win 4,000 candies, making this a battle well worth repeating.
  • Monkey Wizard — Not straightforward at all. The Monkey Wizard will try to avoid you while launching magic balls into the air. I like to equip the Octopus King Crown with Jaspers and let the fireballs chew away at his HP over time, preferably while using Teleport and the Boots of Introspection (see the X Potion, listed in the Brewing section below). You’ll win the Monkey Wizard Staff for beating the Monkey Wizard.
  • Heart Plug — Not an enemy, but an item. While wandering through The Cave Entrance you may see arrows painted onto the walls, pointing either left or right. Follow these arrows and you’ll eventually arrive at a chest containing the Heart Plug. This increases your health score by 20 percent.

You can take the boat or just dive into the water.

A Tree

Hover over the trees east of A Lonely House to find a labelled «Tree.» Here you’ll find a Squirrel that will help you in exchange for answering questions correctly. Provide it with the following answers for prizes:

  • «Yes» — 20 candies
  • «C» — 100 candies
  • Your current candy count — 500 candies
  • «10» — 3 lollipops
  • «Floats» — 3 chocolate bars

After the quiz, the Squirrel will challenge you to Tic Tac Toe. This is much easier than it looks: simply think «outside the box» and click three times below the Tic Tac Toe board, in a horizontal row. The Squirrel will give you The Third House Key for The Village. All done. Thanks for playing!

The Desert Fortress

Look familiar? As soon as you set foot in the Desert Fortress, you’ll see three doorways. Each leads to something different.

  • The left doorway leads to a room with a whole lot of platforms. You can hop your way through it, but you’ll have an easier time if you wait until after you get an item from the right doorway. On the lower path you’ll find a Unicorn Horn in a chest; on the upper path is a monster that you can kill for a Xinopherydon Claw. The Horn increases your healing powers, while the Claw doubles the attack strength of whatever weapon you’re using.
  • The middle doorway leads to a giant teapot with a ridiculous amount of health. The only thing you can do is sit and wail away on it until it’s gone. I recommend waiting until you have the Scythe, the Octopus King’s Crown with Obsidian, the Xinopherydon Claw, and a ton of Berserker Potions. Cast Fireballs whenever you think of it to expedite the process; otherwise, leave your computer alone for half an hour or so. Destroy the teapot to earn a Giant Spoon.
  • The right doorway leads to a room with a chest. Problem is, the chest is on a ledge that’s veeeeery far off of the ground. It’s not that difficult to reach, though it takes a while. All you need do is equip the Oct0pus Crown with Obsidian, wait for Octopus Kings to slowly fill the room, and use their heads to hop up to the chest. Watch to make sure your guy doesn’t get trapped under the tide of octopi and you should be fine. In the chest, you’ll find Rocket Boots. These will allow you to basically fly, as you can jump . . . and then jump again . . . and then jump yet again, over and over and over.

The Sea

This is a strange place. Unlike most quests, you can navigate up and down to hit (or avoid) enemies. The enemies get gradually tougher as you go along, to the point that you’ll eventually face seahorse-ish foes that fire at you from a distance. (You can easily avoid their shots by scraping the bottom.) The main reason to undergo this journey is to find a Magical Sponge, located on the seafloor. The Sponge allows you to squeeze yourself down to a smaller size, wherein you can dodge incoming shots more easily.

Return to The Sea once you have some more powerful items, or more HP in general. The further you go, the stronger the enemies become, to the point that you’ll eventually be facing sharks. Kill one to get a Shell Powder, which will triple the output of your lollipops. Egads! (Just avoid the sea serpents, you can’t kill them.)

Come back yet again once you’re strong enough to easily withstand the sharks— probably near the end of the game—and eventually, you’ll see three rare sharks with coloured fins. Kill them and you’ll get these items in this order: the Magical Red, Green, and Purple Shark Fins. The Red Fin upgrades your Fireball spell; the Green Fin multiplies your lollipop production by another five times; the Purple Fin gives you the Black Hole spell. The first two won’t take that long to find, but the Purple Fin requires a lot of swimming and killing to locate.

A BIG difficulty jump here.

The Village

Welcome to your base of operations! The Village serves as your home away from home, a sanctuary where you can buy new stuff with your hard-earned candies. You’ll visit here often, so it’s worth noting off the bat that you can only access the central row of stores. The rest of The Village is just for show. (For now, anyway.)


One of the first places you can visit is the Shop. The merchant inside will sell you items in exchange for candy. Return after completing quests later in the game and he’ll occasionally have new wares for sale.

  • Lollipop (60 C) — There are only three, and there’s no difference between them, despite what the merchant may claim. Lollipops come in handy soon, so buy all three.
  • Chocolate Bar (800 C) — Available from the start. Chocolate is used for bartering.
  • Leather Boots (300 C) — Available from the start. These boots can be equipped, and you can eventually upgrade them with magic.
  • Time Ring (500 C) — Appears after completing The Desert. The Time Ring allows you to slow down the game during quests so you can react more quickly.
  • Leather Gloves (300 C) — Appears after completing The Desert. You can equip, and eventually upgrade, these gloves.
  • Merchant’s Hat (1,000,000 C) — Click on the hat itself. Multiplies the number of candies you receive during quests by seven.

The Forge

This dude deals in weapons and a single piece of armor, exchanged for candy. The first three weapons can be bought one after the other, and it’s wise to upgrade early. You’ll need this stuff to survive quests. Don’t miss the single lollipop sitting above his forge.

  • Wooden Sword (150 C)
  • Iron Axe (400 C)
  • Polished Silver Sword (2,000 C)
  • Lightweight Body Armor (15,000 C) — Appears after completing The Cave Entrance
  • Scythe (5,000,000) — Appears after speaking to the dragon in The Castle

House (Furthest Right)

A man/woman in here will ask you to clean out their cellar. You’ll need at least the Wooden Sword to fulfill this request. Mind that you have to equip the sword via the Inventory tab.


This is the easiest dungeon, and very simple to complete with the Wooden Sword alone. Just watch your guy plow through the rats, one by one. You’ll receive The Map for beating the dungeon, thereby unlocking the world map. You can’t reenter the Cellar after completing it.

You can build a Mill once you reach 10,000 lollipops.